![]() There are a few issues with them that make them poor choices: ![]() They're okay at the beginning, but they fall off quickly. Your stat growth ranges from C-E with this one, so you can't really grow it aggressively even if you want to.įirst off, forget about ranged classes. Skill determines how quickly you gain adrenaline (which helps with critical hits) and is used for healing skills.Speed determines how soon you act and how many turns you get.Strength or Marksmanship (ranged) is your damage stat.Note that stat growth is capped at 999 (this is the naked value for your character, gear and buffs can raise it higher), so you'll want to start maxing out another stat once you're near the cap. This should be your primary reason for staying in a class. Every class offers its own range of stat growth, S+>S>A>B>C>D>E. Note that not all abilities can be used as cross-class abilities and some require that you have specific gear equipped to use them. You can use three abilities you've learned as cross-class abilities when you change classes. You get 50 XP towards learning an active ability by using it and gain 25 XP towards learning a passive ability for every turn the character gets. Abilities are tied to equipment as well, but you can learn them either by using them (for active abilities), or by just having them active during your turn for passive abilities. Basically whether you wear heavy or light armor and what weapons a character can use (e.g. Feel free to add your own.Ĭlasses in this game offer you three things: Hopefully they'll help some new players or help the devs balance the game (it needs balancing). ![]() I beat the game last night and I figured I would share some tips I learned. ![]()
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